Galactic Civilizations is a turn-based strategy computer game developed by Stardock.

The game is set in the future. Mankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery - hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other 5 major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.

The point of the game is to eventually dominate the galaxy. It is possible to win by war or by diplomacy. At the tougher difficulties, war is almost unavoidable.

The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realisitic and intelligent. There is no multiplayer. You are always required to play as the humans, but you can choose any racial modifiers you want, so being restricted to humans doesn't really matter. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.

Game Elements

Strategy

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