The Game Developers Conference has annually hosted the Independent Games Festival (IGF) since 1999 to reward innovative games produced by independent video game developers as well as full-time college and high school students. The IGF was founded in 1998 by the Gama Network. The IGF was inspired by the Sundance Film Festival.

The festival is split into two broad categories: the IGF Competition among independent games and also a Student Showcase highlighting student-made games. For 2004, the IGF Competion was split into two categories for web browser-based or games whose download is less than 15 megabytes and another for all other games. Each category gives out these six awards: Seumas McNally Grand Prize, Technical Excellence, Innovation In Visual Art, Innovation In Audio, Innovation In Game Design, Audience Award.

The Student Showcase selects 10 games among its entrants, displays them at the Game Developers Conference.

Table of contents
1 IGF Competition award history
2 External links

IGF Competition award history

Seumas McNally Grand Prize

($15,000)
2003 : Wild Earth
2002 : Bad Milk
2001 : Shattered Galaxy
2000 : Tread Marks
1999 : Fire And Darkness

Technical Excellence

($1,000)
2003 : Reiner Knizia's Samurai
2002 : Ace Of Angels
2001 : Shattered Galaxy
2000 : Tread Marks
1999 : Terminus

Innovation In Visual Art

($1,000)
2003 : Wild Earth
2002 : Banja Taiyo
2001 : Hardwood Spades
2000 : King Of Dragon Pass
1999 : Crime Cities

Innovation In Audio

($1,000)
2003 : Terraformers
2002 : Bad Milk
2001 : Chase Ace 2
2000 : Blix
1999 : Terminus

Innovation In Game Design

($1,000)
2003 : Wild Earth
2002 : Insaniquarium
2001 : Shattered Galaxy
2000 : Tread Marks
1999 : Resurrection

Audience Choice

($1,000)
2003 : Pontifex 2
2002 : Kung Fu Chess
2001 : Shattered Galaxy
2000 : The Rift
1999 : Fire And Darkness

External links