Noah Falstein is a freelance game designer and producer who has been in the games industry since 1980. He was one of the first 10 employees at Lucasfilm Games (which became LucasArts Entertainment), Dreamworks Interactive (which became EALA), and The 3DO Company (which became defunct). Currently he runs The Inspiracy and writes the Better by Design column for Game Developer magazine. A few of his credits include:

  • Sinistar (arcade game) Project Leader, Codesigner (Williams Electronics, 1983)
  • PHM Pegasus (C64) Project Leader, Designer, Programmer (Lucasfilm Games, 1986)
  • Battlehawks 1942 (PC) Producer, design contributor (Lucasfilm Games, 1988)
  • Indiana Jones and the Last Crusade (PC) Co-Project Leader, Co-designer (LucasArts Entertainment 1989)
  • Indiana Jones and the Fate of Atlantis (PC) Co-designer (LucasArts Entertainment 1992)
  • Chaos Island (PC) Designer (Dreamworks Interactive 1997)
  • Hungry Red Planet (PC) Designer (Health Media Lab 2002)

Since 1996 he has been President of The Inspiracy, consulting on design and game production and business issues for a wide variety of companies.

Falstein's work on "The 400 Project" has attracted recent attention. It is an attempt to collect rules of computer game design under a standard format. The concept was pioneered by Hal Barwood, who co-designed Indiana Jones and the Fate of Atlantis with Falstein.

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