Software Documentation is written text that accompanies computer software. It either explains how it operates or how to use it. In fact, the term software documentation means different things to different people. This article describes the term as used by the largest groups of users.

Code Documentation

This is what most programmers mean when using the term software documentation. When creating software, code alone is insufficient. There must be some text along with it to describe various aspects of its intended operation. This documentation is usually embedded within the source code itself so it is readily accessible to anyone who may be traversing it.

This writing can be highly technical and is mainly used to define and explain the API's, data structures and algorithms. For example, to spell out that the variable m_name refers to the first and last name of a person. It is important for the code documents to be thorough, but not so verbose that it becomes difficult to maintain them.

Often, tools such as Doxygen or javadoc can be used to auto-generate the code documents—that is they extract the comments from the source code and create reference manuals in such forms as text or HTML files. Code documents are often organized into a reference guide style, allowing a programmer to quickly look up an arbitrary function or class.

Many programmers really like the idea of auto-generating documentation for various reasons. For example, because it is extracted from the source code itself (for example, through comments), the programmer can write it while referring to his code, and can use the same tools he used to create the source code, to make the documentation.

Of course, a downside is that only programmers can edit this kind of documentation, and it depends on them to refresh the output (for example, by running a cron job to update the documents nightly). Some would characterize this as a pro rather than a con.

User Documentation

Unlike code documents, user documents are usually far divorced from the source code of the program, and instead simply describe how it is used.

In the case of a software library, the code documents and user documents could be effectively equivalent and are worth conjoining, but for a general application this is not often true. On the other hand, the Lisp machine grew out of a tradition in which every piece of code had an attached documentation string. In combination with strong search capabilities (based on a Unix-like apropos command), and online sources, Lispm users could look up documentation and paste the associated function directly into their own code. This level of ease of use is unheard of in putatively more modern systems.

In the usual case, the user documentation describes each feature of the program, and the various steps required to invoke it. A good user document can also go as far as to provide thorough troubleshooting assistance. It is very important for user documents to not be confusing, and for them to be up to date. User documents need not be organized in any particular way, but it is very important for them to have a thorough index. Consistency and simplicity are also very valuable. User documentation is considered to constitute a contract specifying what the software will do and should be free from undocumented features.

Design Documentation

Unlike code or user documentation, design documents tend to take a much more broad view. Rather than describe how things are used, this type of documentation focuses more on the why. For example, in a design document, a programmer would explain the rationale behind organizing a data structure in a particular way, or would list the member functions of a particular object and how to add new ones to the code. It explains the reasons why a given class is constructed in a particular way, points out patterns, and even goes as far as to outline ideas for ways it could be done better, or plans for how to improve it later on. None of this is appropriate for code documents or user documents, but it is important for design.

Architecture Documentation

This is a special breed of design documents. In a way, architecture documents are third derivative from the code (design documents being second derivative, and code documents being first). Very little in the architecture documents is specific to the code itself. These documents do not describe how to program a particular routine, or even why that particular routine exists in the form that it does, but instead merely lays out the general requirements that would motivate the existence of such a routine. A good architecture document is short on details but thick on explanation. It may suggest approaches for lower level design, but leave the actual exploration trade studies to other documents.

Trade Study Documentation

Another breed of design docs is the comparison document. This would often take the form of a whitepaper. It focuses on one specific aspect of the system and suggests alternate approaches. It could be at the user interface, code, design, or even architectural level. It will outline what the IS situation is, and describe one or more alternatives, and enumerate the pros and cons of each. A good trade study document is heavy on research, expresses its idea clearly (without relying heavily on obtuse jargon to dazzle the reader), and most importantly is impartial. It should honestly and clearly explain the costs of whatever solution it offers as best. The objective of a trade study is to divine the best solution, rather than to push a particular point of view. It is perfectly acceptable to make no conclusion, or to conclude that none of the alternatives are sufficiently better than the baseline to warrant a change. It should be approached as a scientific endeavor, not as a marketing technique.

Marketing Documentation

On the flip side of trade study docs, for many applications it is necessary to have some promotional materials to encourage casual observers to spend more time learning about the product. This form of documentation has three purposes:

  1. To excite the potential user about the product and instill in them a desire for becoming more involved with it.
  2. To inform them about what exactly the product does, so that their expectations are in line with what they will be receiving.
  3. To explain the position of this product with respect to other alternatives.

One good marketing technique is to provide clear and memorable catch phrases that exemplify the point we wish to convey, and also emphesizes the feelings the product conveys in addition to the cold facts about it. Good marketing documentation builds a strong loyalty from the user for the product.

See also: Design by contract